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Typical Outcome

The following statistics are drawn from an evaluation of the Planit-nw project, which delivered training to 982 delegates in over 50 workshops:

• 86% of delegates say the workshop increased awareness and understanding of    sustainable development.
• 80% of delegates say the workshop has increased the importance of sustainable    development and joined up thinking in community plan.
• 67% of delegates say Planit-nw improved their decision-making.
• 67% say Planit-nw workshops have improved working relationships and joint working    within local communities.

“Gets everyone talking to each other
and developing a common approach.”

Expected outcomes

To deliver the sustainable development agenda all partners need to be able to work together on a range of issues to tackle and support the Cross Cutting Themes that will be for the benefit of the whole community.

The ultimate beneficiaries of the project are local people, businesses and communities in the South Yorkshire region. The project will promote the local transformation and regeneration of local communities by helping local decision makers’ balance economic, social and environmental factors. At the centre of this will be helping local communities prosper through economic growth that both protects the environment and promotes social inclusion.

“We grasped the concept of the game,
took on responsibility and effectively contributed”

What are the benefits of Planit South Yorkshire?

Serious Games

   

An Incident is triggered in the Planit South Yorkshire Game
Screen shot from Planit-Sustainability

pixelfountain learning-simulations
are examples of games based learning/serious games and it is this market that is getting a lot of attention:

“ The use of computer games technology and content in serious applications is one that has grown over the last few years. That's not surprising given the major revenue stream that many predict such applications may offer… Government too is starting to consider the potential of using games content and technology to help deliver our policy aims. ” -Lord Sainsbury, London Computer Games Summit, 04 October 2006

“ The potential (for games-based learning) is huge and remains largely untapped. For example, in educational applications alone International Data Corporation, the IT market research company, predicts that about 40 per cent of the US corporate e-learning market will use simulations by 2008 and estimates the market will be worth $10.8bn (£6bn) by 2007.” - Source Financial Times, September 2005.

micro site Funding Links:
Link to GOYHLink to Objective 1 South YorkshireLink to ERDFLink to South Yorkshire Partnership
micro site Partner Links: